Arriving in Badgetown



When the player first arrives in Badgetown, they will introduce themselves to Mayor Tinstle. After a brief chat, the player will discover there is an old abandoned farmhouse that the player can have in exchange for helping Mayor Tinstle with some tasks. Mayor Tinstle will then ask where your Ooblets are and, discovering you have none, suggests asking your Ooblet club for one. Upon discovering you have neither and Ooblet to your name or a club which you belong, Mayor Tinstle will ask the player to introduce themselves to the townspeople while she fetches the leaders of the Badgetown clubs.

The player will then need to talk to Arah, Millew, Meed, Taffy, Churles, Rugnolia, Dubble, and Polt. Upon talking with Rugnolia, the player will receive their Grumboire and Polt will give the player 10 Bungleebee buns. During this time, the player can not interact with the environment or explore the upperhalf of Badgetown.

After introductions, Mayor Tinstle will introduce the player to the four club leaders, Melda, Videon, Bazil, and Outgrid. Each leader will tell you their club philosophy and which Ooblet each club offers. After selecting the desired club, the corresponding Ooblet will join you and you will have a dance competition with a Lumpstump. Beginning the competition will introduce the player with the rules of the competition. After defeating the Lumpstump, the player's Ooblet will receive 100 experience and the player can choose whether or not to take a seed from the Lumpstump. If the player fails the competition, their Ooblet will receive five experience.

No matter how the competition turns out, Mayor Tinstle will ask the player to meet her at the old abandoned farmhouse. There will directional arrows on the ground for the player to follow. When they arrive, the player will be greeted by Mayor Tinstle, who shows them their new house, and Meed, who will give the player three Sweetiebeetie seeds and a Dirt Scraper. The player will then have to enter Farming Mode and scrape the dirt to plant the seeds. After planting the seeds, Meed will give the player a Dribbly Can to water their crops and introduce them to the water tap east of their house. After filling up the Dribbly Can at the tap and watering their crops, Mayor Tinstle will suggest the player get some rest after their long day.

The player must enter their home and go to sleep. This concludes day one. In the morning, the player will have to water their crops. This will introduce them to the energy system, after which the player is now able to interact with the environment.